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No enemies mode! Type “veganmode” on title screen to activate (without the “”)
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Player head added! And held items now correctly cast shadows
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New suprise item added to plane
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Yacht location is now random
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Cassette player can now be turned off by clicking it a second time if it’s already playing
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Log Cabin now has a floor, a door with hinge and a sleeping/saving spot
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Birds will now land on window ledge of your built log cabin
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Molotov will extinguish if in contact with water
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Improved sunset/sunrise lighting
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Two new effigies buildable, simple head on stick and arms pointing to sky
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House boat buildable (Warning : buggy!! – especially with sharks. Also, may sink)
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Stick marker added to custom building, quickly build yourself waypoints
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Coral and seaweed added under water (rough)
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New buildable item : Stick holder
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Inventory can now carry 1 additional stick (to make shelter construction easier)
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Small texture tweaks/improvements
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Shadow distance increased for High and mid settings
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Improved motion blur on held items
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Hanging rope pick ups added to deep in caves
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New cave lighting prop: Laptop
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11 new filmic inspired grade options added to graphic options menu
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Bench now buildable via book section ‘Furniture’
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Single bat prefab added to parts of caves
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Improved lilypad pop-in
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Med pickups now go direct to inventory instead of being eaten on pickup
Sounds:
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Improved cannibal village track implementation
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‘Lake’ track added to Geese Lake
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Bash pass at all ambient sound implementation, better transitions, better positioning, fall off and ranges
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Thunder and rain sounds randomized
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Cave audio pass, adding reverb and echo, better balancing
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Underwater sound filter added
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Water footsteps sounds now play when you walk into water
Performance:
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More memory optimizations should improve stability
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Lowered memory usage further if 32bit windows is detected, should fix crash on opening if less than 4gbs of usable memory is available (note: 4gb usable is still recommended)
Bugs:
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Fixed some items missing from inventory when game was loaded
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Fixed collision where you could wall walk out of plane
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Fixed can’t carry more raw fish message that would appear when you had too many rocks.
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Fixed pond covered in logs
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Fixed left hand held conflicts between lighter, torch walkman etc
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Removed gleam on inventory coins and flares
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Fixed floating garden
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Fixed leaf vertex colors on small leaf hut
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Fixed flare gun falling through yacht
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Fixed log going to -1 if you died whilst holding a log
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Fixed small effigy construction shader being too faint
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Removed grass cutting from opening inventory (was causing crashes on some pc’s)
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- QUELLE: http://survivetheforest.com
Sharks, rafts, roofs and bug fixes – v0.02
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Simple raft now buildable via book (No Sail yet!)
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Walls can now snap to form floors and roofs (experimental, can defy gravity)
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New suprise item added to yacht
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When being knocked out for first time you will now wake up in a random cave
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Lowered fall damage amount
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Birds can be killed with fire
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Stamina recharge now takes longer
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You can now block attacks with the red plane axe by holding down right mouse button
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Timmy taken scene a little more dramatic, better lighting, sparks
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Lowered intensity and range of fire light
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Lowered health on turtle
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Improved fish movement
- Increased range of lighter
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Enemies will drag downed friends out of danger again
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Females will sometimes freak out at dying family members
Performance:
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Improved load times
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Reduced stutter
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Overall performance increases
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Big memory optimizations, should help crashing on some pc’s
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Improved cave wall memory usage
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Dropped sticks and rocks are now pooled and shouldn’t increase memory over time
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Optimized hud rendering (10% faster on cpu)
World:
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Improved lake water swim zones
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Ocean swim zones now correctly rise and fall with tide
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Underwater visuals improved
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Improved terrain in some areas, reduced lumpiness in rocky area, fixed issues with caves poking through terrain
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Fixed super deep ponds that could kill players by falling into them
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Small old boat collision added
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Plane exterior collision added
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Improved balance on some grass textures (less bright)
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Lowered top heavy pine tree to be easier to cut
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Lots of small material/texture tweaks
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Sunset/sunrise made brighter
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Beach cave entrances made bigger and easier to enter
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Improved world collision in some areas
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Improved low resolution mountain textures
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Improved terrain rendering and missing specular
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Improved cave lighting and details (caves 4,5)
Bugs:
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Fixed some spelling mistakes in tutorials and in survival book
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Fixed shelter on fire spawning infinite logs
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Fixed bug where day count was 1 more than it should be
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Fixed issue where sticks,rocks and logs needed could go to -1
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Fixed not switching back to default weapon after holding lizard, rabbit or fish
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fixed player not colliding with things tagged ‘Prop’
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fixed light leaking into parts of some caves
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Fixed bug where you couldn’t cook multiple times on same campfire
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Fixed spear being able to cut down trees
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Fixed ponds flickering at certain distances
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Fixed some items not being saved in inventory when game is loaded (some might still vanish, expect more saving fixes/improvements soon)
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Fixed log holder not saving logs on load/save
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Fixed twinberries not having eat icon and having wrong leaf texture
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Fixed bloody tables in cave not being cut out of nav mesh
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Fixed lizard and rabbit skin triggers not being connected to ragdoll body
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Removed extra set of teeth and eyes appearing behind Timmy
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Chopping dead bodies no longer results in player flying into the air
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Animals no longer spawn multiple copies if on fire
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Cannibals shouldn’t run underwater or follow player out to the boat (they might run a little bit into water however)
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Fixed some bushes missing vertex colors when cut
- Fixed birds landing in sky, improved bird a.i. and performance
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- QUELLE: http://survivetheforest.com
- Saving at small shelter now works
- Fixed issue where camera would spin during plane crash if a controller was plugged in
- Fixed enemies sometimes disappearing after a few days
- Improved tree collision
- Fixed log cabin floating
- Fixed some leaves not connected to trunk
- Improved stuttering/performance
- Removed lights from blue cave creatures
- Fixed trees vanishing when exiting caves
- Fixed bug where cave sounds could be heard above ground
- Spelling mistake on shelter ‘warmth’ in book
- Improved collision in some cave areas
- Fixed missing cliff detail texture
- Ocean shouldn’t loose render texture on start
- Water visuals improved
- Fixed enemy head duplicating when picked up
- Fixed glitch where you could make infinite flare guns
- Fixed enemy head icon not centered, and showing an arm instead of a head
- Heads/arms and legs now go to inventory instead of being directly equipped
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- QUELLE: http://survivetheforest.com
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